C1 Gaming

                                                                                                                        wednesday 18 september 2024 

 do now

                                                                         

1. google-blogger,sign in.

2. media industries and audiences-video games

3. see the slide 

4.tv,radio,film,video games,advertising,magazine news etc...

5.cinema,phone,computer,magazine etc...


                                          video games 

lo. history of video games 

decade      game           features 

1970.    space invaders          started in japan it was very popular                                       

1980  pac man               a missing slice of pizza inspired namco's  trou                                      

1990  sonic                  started in japan and became very popular                      

2000  xbox 360           four years after the xbox duke the xbox 360 came out and gained millions of    views                                      

2010  


uses and gratification theory 

personal identity 

information 

entertainment 

social interaction 


base line test    

explain why audiences play video games?

audience play video games for entertainment for example people may find call of duty entertaining because of the suspence and the different game modes. Blumler and katz  state that call of duty can all so be a game with social entertainment.



                                                                                                                      wednesday 9th october 2024

do now

1. bandura 

2. because of shooting games and violent games

3.addiction to games 

4.the games have got better and more realistic

5. in game money


regulation

l.o: To explore how video games are regulated 


Age ratings are systems used to ensure that entertainment content, such as games, but also films, tv shows or mobile apps, is clearly labelled with a minimum age recommendation based on the content they have.


The content of games with a PEGI 3 rating is considered suitable for all age groups. The game should not contain any sounds or pictures that are likely to frighten young children. A very mild form of violence (in a comical context or a childlike setting) is acceptable. No bad language should be heard.



Game content with scenes or sounds that can possibly be frightening to younger children should fall in this category. Very mild forms of violence (implied, non-detailed, or non-realistic violence) are acceptable for a game with a PEGI 7 rating.





Video games that show violence of a slightly more graphic nature towards fantasy characters or non-realistic violence towards human-like characters would fall in this age category. Sexual innuendo or sexual posturing can be present, while any bad language in this category must be mild.



This rating is applied once the depiction of violence (or sexual activity) reaches a stage that looks the same as would be expected in real life. The use of bad language in games with a PEGI 16 rating can be more extreme, while the use of tobacco, alcohol or illegal drugs can also be present.



The adult classification is applied when the level of violence reaches a stage where it becomes a depiction of gross violence, apparently motiveless killing, or violence towards defenceless characters. The glamorisation of the use of illegal drugs and of the simulation of gambling, and explicit sexual activity should also fall into this age category. 




how is the video game industry regulated?
The video game industry is regulated by pegi. the different age ratings start from 3 to 18 starts at 3 and all age can play this then goes up to 7 game content that could possible scare or frighten younger children and very mild forms of violence then 12 violence of a slightly more graphical nature or sexual innuendo or sexual posturing. and 16 of violence or sexual activity ,bad language,use of tobacco or illegal drugs 18 gross violence,killing,violance towards defenseless characters,illegal drugs,gambiling explicit sexual activity 


Technological convergence.
The mixing of technologies, such as Fortnite using Xbox and playstation.

convergence:video that can be shown on media like fortnite and youtube it mixes a media and media 


cinergy is two medias that come together and promote 


                                                                                                                      Wednesday 6 November 2024 
Audiences 

Website has interesting graphics, competitions, merchandise and up and coming news to appeal to the audience. 

Who are the audience? 

males 78%
females 22%
53% 10-25 
42% full time employment

younger audience less violence more cartoon

ninja esports stars 

ninja is the most famous Fortnite  player   

Comments

  1. 18/9-Good knowledge of the text. T: 1. try to apply all the areas of PIES.

    ReplyDelete
  2. 16/10- Abs for the 12 mark question, please attempt from the end of L3 on my blog.

    ReplyDelete
  3. 13/11- Abs from the lesson, please read through the information on my blog for Lesson 5.

    ReplyDelete

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